Chariotmaster allows you to discover the thrill and exitement of the famous chariot races of the Roman empire set in a Fantasy world.

Each player controls one or more chariots and the chariots can race as teams or each chariot for itself.



This is the chariot as an entity, as an playing piece. Basically the term chariot encompasses the combination of horses and driver with or without the chariot-body. A driver dragged behind the horses is still able to win the race, a driver on its own can not win the race neither can the horses win without an driver regardless whether the chariot-body is still attached.


The part of the chariot in which the driver stands. In the advanced game you can choose between differnt kinds of chariot-bodies.


As the name suggests, horses. The horses, chariot body and driver form the chariot. In the advanced game you can choose between differnet quality levels for your horses. A chariot has usually 2 horses, but some chariots may be drawn by a different number and/or other kinds of creatures, but to keep things simple they are all called horses within the scope of the rules.

Real horses

The term real horses will be used, If the distinction between horses and the animals in front of the chariot body has to be made. I.e. a chariot is drawn by horses, this can be wolves, skeleton horses or real horses.


The driver of a chariot. In the advanced game you can select between drivers of different experience levels.

Stamina points

indicate in what state the horses are. Horses loose stamina points when something especially tiresome has to be performed by the horses or when they are wounded.

Structure points show the state of the chariot. Structure points are lost when a collison occurs.

Health points

represent the health condition of the driver. They are lost when the driver is whipped by an opponent or otherwise hurt, being dragged behind the horses for example.

Skill points show how well the driver can handle his horses and chariot. They may be lost when the driver gets hurt. Skill points influence directly how well a chariot can run through curves.

Speed tokens

Each player gets three speed tokens. He secretly chooses one of them at the beginning of each turn to set the chariots basic speed. The speed tokens are named after their minimum speed as 0 5 and 10 speed token.


The race is run on a track. Most common is an oval track like the one found in the Circus Maximus, but you can choose any kind of track you like even a trial course is possible, besides not being historically correct.

Heavy case of mug shot, so no shot of a mug.

An opaque container in which the players place a speed token at the beginning of each turn, which will be drawn one after the other to determine chariot order for that turn.

Game turn

The game is played in turns. In a game turn each chariot has a chariot turn. The order in which the chariots take their chariot turns is determined by drawing token out of the mug.

Chariot turn

Each chariot has one chariot turn per game turn. In it's chariot turn the chariot can move and attack other chariots.

Game end

The game will end when the first three chariots have crossed the finish line or no driver is on the track anymore.